

- #Canvas draw 4 for mac crop image install
- #Canvas draw 4 for mac crop image code
- #Canvas draw 4 for mac crop image windows
When we use the SkiaSharp views, the first step (getting a surface) is done for us automatically, and we can simply query the surface for a canvas. Drawing in SkiaSharp takes the form of three basic steps:
#Canvas draw 4 for mac crop image code
Now that we have the views in place, we can write the drawing code for the view. This is because we are not drawing anything yet, just rendering what was in memory last, which is random data. Note: If we run our app now, we’ll see a plain screen and perhaps some artifacts or strange pixels. Private void OnPainting(object sender, SKPaintSurfaceEventArgs e) Then we add the event handler in the code-behind for the page: using SkiaSharp Here, we’re adding a SKCanvasView, the CPU-based drawing surface, but we could also use the SKGLView, the GPU-based drawing surface: Once the NuGets are installed, we can add the SkiaSharp view to the XAML. This package contains views for all the platforms supported by SkiaSharp.
#Canvas draw 4 for mac crop image install
If we we weren’t using Xamarin.Forms, but rather going native, we would instead install the SkiaSharp.Views NuGet. To display the rendered images on the screen, we can make use of the various views in the NuGet. The SkiaSharp NuGet contains the native rendering engine for all the platforms, but this is just for in-memory rendering. Once the app is created, install the SkiaSharp NuGet and the NuGet in all of the the projects.

To get started, let’s create a new Xamarin.Forms app in Xamarin Studio or Visual Studio. The app we create will draw shapes, paths, and text on the screen:
#Canvas draw 4 for mac crop image windows
We’re going to use XAML with Xamarin.Forms to create our app, but we could use any of the native Xamarin or Windows platforms. The source code for this app can be found on GitHub: mattleibow/SkiaSharpDemo. Today, we’re going to look at creating a simple mobile app that demonstrates a few of the many SkiaSharp features. NET Core on macOS and Windows, as well as Classic Windows Desktop and WPF applications.


Not only does SkiaSharp support native mobile apps, it also supports. SkiaSharp can be used to render images on many platforms, including iOS, macOS, tvOS, Android, and Universal Windows Platform (UWP). Not only is SkiaSharp powerful, is’s also very simple to use-all you need to do is install the SkiaSharp NuGet. SkiaSharp is a fully cross-platform, rich 2D graphics drawing API powered by Google’s Skia library, the same library that drives Google Chrome, Mozilla Firefox, and Android’s graphics stack. Although the various toolkits are powerful, they differ greatly in many important ways, making sharing logic and code almost impossible.Įven with advanced cross-platform libraries such as Xamarin.Forms, graphics processing and rendering is quite limited. There are also a variety of hardware accelerated graphics APIs with OpenGL, OpenGL ES, and DirectX. Sometimes it will just be plain text and sometimes it might be a fully interactive mobile game.Įach mobile platform has its own powerful graphics API, ranging from iOS’ CoreGraphics and Android’s graphics, to Windows’ media and imaging. Sometimes this will be a graph or a chart, sometimes it will be an interactive interface control. However, they still have one thing in common: they will display some form of information to the user. There are millions of mobile apps created every day that all do different things.
